Debugging Long Level Streaming Time


So I’m currently trying to figure out why my game is taking roughly 10 minutes to load. I’m new at attempting to debug level streaming so I’m hoping someone can point me in the right direction. Currently I have loaded a level with 6 sub-levels. I can’t allow for dynamic streaming because the player is allow to teleport to any location in the game. I did a memreport dump and attached link textis some of the information.

I’ve noticed an unusually large number for the FArchiveAsync2 Buffers & Async File Handle Memory. Does this have something to do with the possible culprit?

Thanks in advance for any help, guidance, or solution!

I have this issue too, I had it before with the async file handle memory being massive and found out that a large reflection resolution was causing it, have it again now and cant work out why.