I have been having some problems with debugging in Visual Studio 2017.
I can get the debugger to work by attaching to the unreal engine instance, and then playing the map.
However, when I change the code somehow, the breakpoints won’t be able to get hit anymore until I restart both Visual Studio and Unreal Engine.
I can still debug of course, but it’s really frustrating to have to reload both tools a billion times over in one day.
Also the thing is that whenever I restart everything, Visual Studio will redownload all the symbol files for debugging which also takes forever.
Is there any solution for this?
Thanks for your help,