Debugging Crash Logs in Mac OS

I am trying to debug crash logs from Unreal 4.27 but I cannot get them to work. When I try this in Rider, Rider just does nothing whilst saying that it is loading the dump.

I also tried to use VSCode without success and gdb tells me that the dmp file is the wrong file type.

Is there any documentation that I am missing?

I have the same issue, the .dmp file that is generated by MacOS crash has an invalid format and can’t be opened by VS or WinDbg. You can see just a fraction of the info by opening it with a text reader, e.g. Notepad on windows. I used UE 5.3.2