Hi guys!
I’ve been doing a lot of work with networking / replication lately, and was wondering what people are doing to debug - I’m mostly using on screen messages to debug the old fashioned way, but this has it’s limits! Are there any tools in UE4 that I haven’t seen? Some kind of networking profiling tool seems almost essential in this day and age, as an example.
As an example, I’m currently trying to work out why a bool is not triggering it’s associated repnotify function (replicatedusing=) on clients - but there doesn’t seem to be a way to do this