Debuggame with Cooked Assets

I have been trying to figure out how to properly debug an unreal game with all of it’s assets.

The goal is to be able to put a break point at any section of game code and see what is going on.

I got it to launch through the editor, but then steam doesn’t initialize properly. Plus it is slower having to start the process, then go into Visual Studio and attach the debugger to it.

In Visual Studio, I start the debug process - setting the Build Configuration to DebugGame. Game starts up, every thing appears to be working fine.

Accept assets aren’t being loaded. It loads the sound effects, the UI - but the scene that is supposed to play as the main menu loads doesn’t load nor the final view of being.

Just a black window with the UI over lay.

I did cook the content.

Last time I tried it I did notice a ton of errors in the log something to the effect of “Attempting to load a BulkData object that cannot be loaded from disk”

Any tips?

Thanks,

Seth