DebugGame vs. DebugGame Editor


Could someone please explain what the difference is between the DebugGame and DebugGame Editor solution configurations? I understand the differences between DebugGame and Debug - the “Game” suffix signifies that only the game gets compiled with debug symbols whereas the engine gets compiled with optimizations. However, what’s the significance of the “Editor” part?

Note: I’m using a cloned/self-build version of the engine. Both the engine and the project are build with DebugGame Editor.


All the *Editor targets include the game code & editor, when you run them they will open the editor. The Debug / DebugGame targets do not include the editor, when you run them it will start the game.