I’m working a Blueprint & material for rendering grass and need to update the camera’s world position for the material to draw for the correct perspective.
Works great during gameplay, but would be nice if it worked in the editor too. And when using the F8 debug camera mode to inspect the scene.
Is there a way to get the viewport/debug/active camera position?
Is there a way to keep ticking a blueprint in editor, outside of gameplay?
You can see here, in editor, because the grass material isn’t getting updated with the proper camera position, it can’t correctly draw the grass blades to face the viewer.
