Debug Sphere/Line/Point on unreal 5.3 rendering cuts out (left side of screen)

Hi all, just learning Unreal, I have created a new Basic Level (nothing added except the draw debug geoms methods → Using DrawDebugSphere, DrawDebugLine, DrawDebugPoint).

When I fire up the play Button, I can see the objects but only if they are the right side of the screen. Its like there is something on left side that is masking them out? I can move around the objects in full 360 degrees, and always on left side of the screen they are not visible.

Any thoughts on what could the cause could be?
The scene contains the default Objects:(DirectionLight,ExponentialHeightFog,SkyAtmosphere,SkyLight,SM_skySphere,VulumeticCloud).
The floor, and player start.
I have added 3 instanced of my bluePrint, where BeginPlay method renders the debug obects.

Basically:
if (GetWorld()) DrawDebugSphere(GetWorld(), GetActorLocation(), 25.f, 12, FColor::Red, true);