Title its pretty self explanatory. I am drawing a sphere from mouse position coded like this
void ASTank::MouseTrace() const
{
if (PlayerControllerRef)
{
FHitResult HitResult;
PlayerControllerRef->GetHitResultUnderCursor(
ECC_Visibility,
false,
HitResult);
DrawDebugSphere(GetWorld(), HitResult.Location, 50.0f, 12, FColor::Green, false, -1.0f);
RotateTurret(HitResult.ImpactPoint);
}
}
But the sphere is never seen on the left half of the screen. It happens also with debug lines. I dont know if its a known bug of UE5.3 or some setting I am forgetting… Here some images to ilustrate what I mean. Thanks in advance.