Hello dears,
I am facing a problem with the debug trace lines even though I tried to set the draw debug type to none and used the flushing command in the console, it still showing them. Any ideas please to hide them?
Thank you.
Hello dears,
I am facing a problem with the debug trace lines even though I tried to set the draw debug type to none and used the flushing command in the console, it still showing them. Any ideas please to hide them?
Thank you.
Hello,
I’m really surprised that you’re still seeing this even with ‘Draw Debug Type’ set to None…
In the advanced options dropdown of the Multi Sphere Trace node, can you change the trace color to something different and see if the color changes? (I suspect that there might be a duplicate trace being triggered)
Also, I remember some strangeness involving a traces with the same start and end point, so offsetting the end by just a little bit (Like actor location + 1cm) is worth a try.
Thank you for the response. I tried to change the colors but it didn’t change. for the second suggestion I didn’t recognize, if you can explain more on how to do it.
Thanks a lot for the support.
Happy to help. If changing the color has no effect, then there must be another Blueprint trace node that you’re seeing.
Go to Tools → Find in Blueprints and search for ‘MultiSphere’ to see all instances of that node in your project.
As long as the trace detection is working normally (Returning True from Return Value when expected) I wouldn’t worry too much about the second suggestion, but this is what I meant:
I dug a bit deeper and it looks like the bug regarding that has been fixed.
Thaaaaaanks a lot. That worked great.