Debug key event node with modifier key?

I think debug keys are new for UE5? I used the regular key nodes in 4.27 and it worked to detect if a shift, control or alt key was held down like this:

However, in UE5, the event never fires if a modifier key is held down.

It’s incredibly difficult to find documentation about this, or even search for it. Does anyone know how to get it working with modifier keys?

Bumping this because I find it to be pretty crippling for this functionality. What am I missing here?

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I’m not sure why it isn’t printing anything, but you can do modifiers by clicking on the key and checking the appropriate box:

Make sure the thing you’re testing this in has input enabled and you aren’t testing in shipping.

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OMG! Thank you.

But daaaaaaamn Epic needs to put some sort of decoration on nodes which have crap in the details panel… :see_no_evil: either that, or do that “add pin” thing for everything so it becomes consistent. :face_with_spiral_eyes:

Also, I don’t know if it’s just me, my monitor resolution or size, but the default layout sort of “hides” the details panel as well:

image

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