Debug Focus Plane in Game

Hi there,

I’m currently developing an app where you have to use the cine cam in game and need adjustable focus. I set the camera to manual focus and adjust the distance with a slider.
Is there a way to visualize the debug focus plane in the packaged game or can someone tell me how to best code it via blueprint?

Thanks a Lot,
Stu

Add a big plane mesh (or anything that should represent the distance) to your blueprint, attach it to the CineCam and rotate it so that the face of the plane faces the camera.

Then when you set the manual focus also set the plane’s location :

great thank you

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