Hello,
I try to attach a VS2013 debugger to my Android game and everything good so far meaning I can make breakpoint and debug in the game code. However, I cannot make any breakpoint under Engine code. When I package my apk file, I am using this commandline
"Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -project="myProject.uproject" -nocompileeditor -nop4 -iterate -cook -stage -archive -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -build -CrashReporter -utf8output -compile -package -2013 -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -archivedirectory="Output"
which I specify the clientconfig to be DebugGame, while in Visual Studio, I select Android->DebugGame as my soultion configuration. Am I miss something in order to have the engine code compiled in debug on Android?