Debug Breakpoints does not work on engine code in Xcode

I downloaded latest version fo UE4 (v4.24.2) with “Editor symbols for debugging” checked option.
I created xCode template project and set breakpoint in game code, everything works well.
But breakpoints in Engine code (not game code) not triggering. Editor debugging symbols do not help is this situation. Please, how to make breakpoints working in Engine code?

I’m necroing this old post just to help others like me who spent a few hours trying to figure this out. The answer is that Mac OS handles debug symbols for the engine differently than other OSes do – it wants either for the symbol files to contain the absolute path to the libraries they correspond to, or it wants .plist files that map the paths in the symbol files to the paths where Unreal is installed.

More here:
Use the (engine) source, Luke! | Jason Tu