Added a decal system today for creating labels on the dumpster (I made the basis for it the other day but decided to wait to show it off until I had a good texture atlas made up). It works by way of using the blueprint I set up to replace and move each decal mesh. You can easily move the decals, replace them with other decals, duplicate the decals, and delete the decals. If you like you can also export the texture atlas and replace the decals and reimport into the engine and it will work fine (as long as the decals are in the same places in the atlas as before that is).