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Deathwave its a throwback to old school shooter madness. Inspired by doom, quake, and serious sam.
The game its a wave based arcade shooter, where you defeat waves of enemies, increasing in difficulty each time, with the goal of getting the highest score possible.
The game blends science fiction with fantasy elements, and you use spells alongside guns to defeat your enemies.
Trailer:
Screenshots :
You wield both guns and magic, in a fast paced manner, to defeat the different enemies in the game. When you finish a round, you get money wich you can spend to upgrade your weapons, magic, or stats like health or mana points. It is possible to play without guns, in a purely magic based build. Or you can ignore spells and just play like a normal shooter. Right now, we have a bunch of spells implemented , and some enemy types alongside a boss. The enemies and the boss can be seen in the gameplay video. Spells equipped in the video were only 2, a fireball wich works as an AOE damage spell, and a Blink teleport spell wich allows you to have extra mobility to avoid the enemies and dodge attacks. The other 2 spells are a chain ligthning spell wich goes from enemy to enemy damaging them up to a number of jumps, and a Ice blast wich freezes every enemy in place it touches.
Credits:
Victor Blanco(vblanco): Team leader, programmer, level designer, game designer.
Emile Toca : level design.
Lidia Diaz: character design.
Kai(OceanPlanet): Trailer music from newgrounds.
We really need environment artists and 3d modelers. If you want to work with us, PM me, i give good criticism and the opportunity to work on a organized team, also, i offer to teach UE4, programming or general gamedev knowledge to the people who apply.
All animations and some characters are from Mixamo. In the photos, infinity blade asset pack, infinity blade effect pack(highly customized), dungueon asset pack from marketplace, dark scifi weapons from marketplace(awesome pack).
Once the game is finished, ill release the full source code and project files, for people to see how it was done and use the code in their projects if they want.