Death event location in particle update

Hi @C_D_N1,

When you generate a death event, the location of the death is sent to the receiving particle as its location.

Here’s how I would set up the effect you’re looking for:

Here, you are setting the incoming position vector as a new variable, Death Position. This will permanently hold the position of your death event.

Your point force will go before, with the Death Position as the force origin.

Now, you’ll be getting an error saying that Death Position was read before being set, since the particle is initialized before the death event occurs. To fix this, you’ll just need to set a default value for the Death Position. It doesn’t really matter what this value is, since it’ll be immediately overridden by the death event.

And there you go! Let me know if you have any questions.