I’m having trouble implementing a death sequence-like thing determined by which material the player is touching. I’m pretty much a beginner when it comes to unreal engine 4 so its probably a simple problem even if it doesn’t seem simple to me but even though I have made a system that detects which physical material the player character is touching and plugs into a select that pretty much says that if it is the “UDie” physical material spawn death particle and if it is the default physical material dont do anything, ill put an image below. ( also slightly random but if your wondering I’m recreating slope game )
and I also have a video proving that it is detecting the physical material right here as well
well nevermind, it say new users cannot upload attachments ( which is mildly annoying ) so you’ll have trust me on this one. also every so often it’ll give me this error message but its quite random when it happens and when it doesn’t so I’m not sure if its that helpful but ill show it anyway
thank you in advance for the help and even though it is slightly outdated I am using unreal 4.26 so I hope that doesn’t change the answer to much