When the character is loses all 3 of it’s lives, I want it to disable input and play it’s death animation. The disable input part works just fine, but the animation will not play. All it does is freeze the animation playing before it. The death animation does work with the character since I tested it on a different kind of command to see if it did work. Is there a way to solve this, or am I just silly and have forgotten to do something?
Your blueprint is attempting to play the animation every tick, so it is restarting over and over. Try putting a “do once” node between the branch and the play animation nodes. This will cause the play animation to only be played once as you probably guessed.
It worked! Thank you! It seems I was silly after all! I had completely forgotten about the DoOnce node. lol
Please mark the answer as correct to close it