Is this what you meant by physical asset collision data?
Player collision settings:
Enemy collision settings:
I don’t know what I’m looking for in all of this on why the player can still bounce off the enemy after the player is dead.
Elsewhere I got the advice to use the “Set Actor Enable Collision” node:
I’m not sure whether or not if using this particular node would help me fix this problem, but right now its kind of a moot point since I have no idea on how to use it.