I did originally use Destroy Actor for the death & respawning events but I removed it and instead replaced it with re-opening the current level to reset the entire level upon the player’s health reaching 0.
Death:
Respawning:
As you can see, there’s no mention of destroying the player character in either events or in any other area of my player character’s blueprint. There’s a SpawnActor node that should be removed from the respawning that’s a relic of when I was using the Destroy Actor event. However, since I do plan to eventually implement a character swapping system I’ll most likely end up needing it for that, so it should probably be moved somewhere for now.
With that being said though, its not the SpawnActor node causing the problem though, as everything was working while it was left in place. Rather, the problem started to occur when the Set Collision Response to All Channels nodes were added to the blueprint.
The reason I know its these two nodes causing the problem is that, as I said before, when I delete them from the blueprint, everything starts to work again. I’m not sure why but for whatever reason, disabling all collision on the player appears to infer with my camera blueprint, causing the whole thing to crash.