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Dear Unreal Developers

We love your engine but please give us Verse because

c++

blueprints

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if you do that in blueprints, your Verse code would be just as horrible and unreadable

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Hello Domus,
I agree with @GarielSd :confused:

That is the point of using a OOP Language; To sustain a huge code base - You can’t argue about that, in my opinion.
Blueprints of course is faster for prototyping, and easier for non programmers.

On the other hand you can find a wonderful symbiosis between those two.
Which I suggest.

But the actual programming support is a frustrating fight, also covered in my post:
Horrible C++ IDE Integration & Newcomer Support

Best regards.