My idea was to create a syncronized shot, in which all the elements are involved and visually giving a sense of dynamism.
All lighting was done inside of Unreal Engine, with dynamic lights and no Ray tracing.
I have to agree with @Mike_PowerGames; your short cinematic “Labyrinth” was visually stunning! Every second of this scene was more intriguing than the last, and by the end of the short, I was left yearning for more of this story. Kudos on a wonderful job done conveying the mysticism that inspired this creation! Also, thank you for sharing your terrific work here on the UE Forums.
The pleasure is all mine! Kudos again on a terrific job done with “Labyrinth,” and I am delighted to hear that you might continue the story of “Labyrinth” in the future; I’m looking forward to it!