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Dear Epic, please fix replicated physic simulation bug.

Hello am just doing what i can to make you aware of this major bug in UE 4.4 - 4.5 (4.6 not tested).
And its related to physic replication for skeletal and Static meshe`s.

A full description can be found here, I realy hope this gets resolved asap.
At its truly a game breaker, and it is drawing our development to a halt.
As we can not continue when we have a lot of stuff relient on physics for our game and we can not test it.

Issue Description:
AnswerHub Post
Forum Post

Hey WCode, thanks for the heads up. It looks like we do have a technician assigned to that question, but he is still investigating it himself. He’ll respond to the post with more details and questions as soon as he’s able.

Great i was expecting nothing less from you guys. :smiley:
Crossing my fingers and toes for a solution in 4.6.
Cheers!

Thanks for the update Alexander!

Thanks for posting this WCode!

Answerhub Link
https://answers.unrealengine.com/questions/128514/451-i-had-to-revert-to-43-again-set-simulate-skel.html

:heart:

Rama