Deal damage depending on weapon holding

Hello, I have this Anim Notify state damageState for dealing damage.
At the moment Im dealing 20 damage manually, but I want to deal damage depending on the weapon Im holding.


For every weapon I have a blueprint like this:
image
With BP_WeaponPickup being the parent of the other two swords.
How can I now give every weapon an specific damage value and access this value in my damageState?

I would do the damage within the parent. Not the notify. From there you can set the damage and override it in the children