Dead Guard Animated Character

Hey guys.

Here is my last animated character.
I hope this dead guard will bring a bit more life to you games and projects! :slight_smile:

Prevew 1:
Preview 2:

Technical Details:

Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Lods: Yes
Number of characters: 1 character blueprint, 2 “skeletal meshes” including body, and hair.
Vertex counts of characters: 27,799 (10,472 LOD) including weapons and armor.
Number of Textures: 15 diffuse, specular, opacity (in color alpha) and normals.
Texture Resolutions: 2048x2048, 1024x1024, 4096x4096
Number of Materials and Material Instances: 6 Materials 6 instances.
Number of Animations: 91 animations for combats and general moves.
Animation types: 61 “on place” animations, and 30 animations with root motion data.
Supported Development Platforms: PC / MAC / XBox1 / PS4
Platforms Tested: PC
Documentation Included: Yes
Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic “made by hand”).
3 differnt color textures for armor and weapons.
Clothes setup.