deactivate then reactivate later


basically trying to have something deactivated at game start then when it needs to be interacted later turn it back on which i believe I have gotten to work but I dont know how to make it start deactivated nor do I understand Booleans to know what to do. help would be appreciated.

Hey @twistedemavfox!

Seems like you’re already doing it!

If you’re encountering any unexpected issues, you can share a video about it for us to take a look.

Just an additional note tho, you don’t need those Do Once nodes there, as both those events (Begin Play and the custom event) already execute the following nodes once when they’re called.

Hope this helps :innocent:

1 Like

Set actor tick enabled is a variable manageable from the details panel (on the right). So you can just uncheck that and your character’s tick will be disabled on game start by default. Then activate/de-active it when you need it.