Simple question, if I have predefined a BP with a mesh and Simulate Physics activated could I spawn it without physics?, I’ve found the collision function but not the Physics. My pourpose is to place static in the air…
I can solve it with constraints but I wish to know if is possible to change on the fly. Thank you in advance.
please give more details, post screenshot of what you have.
even video or description of what’s your intended behavior in break down like( 1.blah 2.blah more, 3.done )
in short, I don’t see why you can’t disable simulation on spawn if you choose to disable it in construction script.
And it’s hard to understand what you mean after the first question.
Right, I have defined a Object in BP like next picture, with Physics enabled
I wish later in a specific action to spawn the object, deactivating in spawned time its Physics…
I haven’t found any internal function to change it. Any idea?
that check box isn’t available on spawn, but you can have a bool that controls construction settings by expose it on spawn.
then in construction you just need to do something like this( I use the ceilingLight asset as example)
remember to use a bool variable to control it and make it “editable” and “expose on spawn” so when you use SpawnActorByClass that bool variable is available to you.
Thank you, you open my mind, I must first to cast to root components to take it staticMeshComponent