Hey,
I’ve been bouncing about trying to figure out the correct approach to this.
Ideally, the game isn’t that heavy, I could…. Just have everything In one level, but I wonder if there are advantages to splitting the menu/lobby and the main game into 2 Levels.
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One Level - Means I have to turn off all the emitters/lights/sounds when moving to the game. Which I was using tags for but feels like a lot of looping through lots of specific
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Two Levels - I can just change level and all the stuff will automatically not exist assumably.
But then it’s figuring out how to transfer information between itself. (Instances)
Im going to try out using a new level and see how I go. But Itd be interested in how the pros do it.
Thanks.