Can you deactivate an animation BP state machine? It causes problems when enemies die. Some enemy animations have notifies on them that keeps firing after death.
I notice the state machine stops updating when mesh is deactivated, but I need the mesh active while the enemy ragdolls. Any other way to turn it off?
An alternative way is to have a death state, but that would add a lot of extra connections and I’m hoping for a cleaner solution.