Deactivate and reactivate ProjectileMovementComponent fro pooling

Hi guys,
I am making pooling cause my game will have too many projectile spawned at the same times and i am optimizing it.
My problem is that i can’t give new direction to an actor with ProjectileMovementComponent attacched to. I tried to stop it, but i can’t make it move then, i tried to destroy the component and then recreate but it doesn’t create again.
Can you help me please?
Thanks in advance