DDC job producing sporadic timeouts related to Animation Sequences

Hello.

Ever since upgrading to 5.2, when running our build DDC job, we are experiencing sporadic warnings related to animation sequences timing out. These occurrences are not deterministic, nor are we able to reproduce them locally, but they are always associated with an animation sequence when they occur. They do not appear to be tied to a specific animation sequence - sometimes larger or smaller ones, in arbitrary content locations.

I notice a good amount of this code - related to AnimSequence compilation - changed in 5.2, and immediately after upgrading we began seeing this occur in assets which had not changed in over a year and which did not produce errors on earlier engine versions.

example->

##[warning][2023.09.05-21.31.13:644][ 0]LogDerivedDataCacheCommandlet: Warning: Timed out for 600.00s waiting for 1 objects to finish caching. First object: AnimSequence /ALSV4_CPP/AdvancedLocomotionV4/CharacterAssets/MannequinSkeleton/AnimationExamples/Base/Locomotion/ALS_CRF_WalkPose.ALS_CRF_WalkPose.

Is this a known issue?

Thanks,
Doug

This issue is documented here.

Tech Note: Soft lock cooking animations in 5.2 - Character & Animation - Docs - Epic Developer Community Forums (unrealengine.com)