Dbuffer to Vertex shader

Hello Everyone !

I am trying to create a body damage system (see Flesh/dead space system), trying to replicate it using decals dbuffer as well as the World Position Offset, But, i am facing a roadblock as the dbuffer is pixel side and the WPO is for the vertex.

Do you have any idea how to bypass that ( if it’s even possible), kinda like the VS > PS interpolator .

Maybe i should head toward another system like render target and so on ?

Thank you :slight_smile: