DBNO destroying but not 'down' player

Hi everyone!!! I got a little question since i don’t play much Fortnite but I love the development process, so I don’t know a lot of simple device mechanics. The situation is this, i got a DBNO device that i had reference to my script, the idea is that, when a Player of a Team Ghost, reaches other player from behind, I want the player to faint, I guessing the ‘down’ state, but the problem is that the logic works perfectly fine, but when i called the down function of the DBNO device it destroys the player and respwan it, but I dont want the player to be destroyed, I want that the player be down in the same place that the ghost catch it, almost like a ‘Statis’ so other players can go and revive the down player, I dunno if I explained myself. I hope that you guys can help me figure what I missed in the device configuration or I don’t know. Thank a lot for your time, have an excellent day!

Hello, and welcome to the forums! Personally I have not played around much with this device, but I remember having to set in the island settings the DBNO option to classic or improved to actually work and also had to be another player or agent that could revive you. Otherwise it directly killed you, don’t know if it’s any of that but you could check it.