Hey all,
I’ve been using Unreal stably through production for the past several months. This sunday, however, I installed all of my drivers and tools for the Oculus (sdk 4.3). Oculus demos and tools run fine, but when I open Unreal, in either your build or my own packaged build, I crash 100% through a wide variety of actions, the easiest being to simply mouse over the generic browser.
This is what I’m prompted with:
As I understand it, this file is actually telling me that the crash report is failing because of dbgeng.dll, not indicating in anyway what is actually causing my crash. Either way, I can’t move forward.
- I’ve tried every other link I could find of CrashReportClient.exe or dbgeng.dll here in the answerhub, to no avail. This was the most useful, but I don’t actually have dbgeng.dll in these directories. [CrashReportClient.exe - Entry Point Not Found - Platform & Builds - Unreal Engine Forums][2]
- Uninstalling all of the oculus drivers and disconnecting the oculus does make the engine more stable, but only to the extent that I could work for about 5 minutes without crashing, as long as I don’t try to bake, build, or run in an external window. Re-installing the SDK and drivers brings the immediate crash back.
- I’ve tried every other recommended solution I could find online - registry cleaners, removing and re-installing all related software, including Unreal, updating my OS, and am stopping just short of reformatting now as I post this. (I’ll probably reformat and try again once I press post.
I’m posting this question out to Oculus as well, but I’d love any further guidance you can provide as to a way to fix this, or a way to prevent this once I’m on the other side of my reformat and try to install unreal and the oculus again.
Thanks!
Keith
Ps. I’m on Windows 8.1, on an SSD with a GeForce GTX 680.