This pack also includes an Alembic based layers for destruction effects which represents broken pieces of concrete, ground .etc. You can customize the color of the effects and also replace the textures of alembic effects based on your requirement.
Important: These are VDB and Geometry Caches of Simulations imported into Unreal Engine. NOT Niagara or other particle effects. These effects won't interact with the environment like real-time effects.
can you control the amount of dust particles in the emission? can this also be used in the sequencer with built in controls for key framing to be used in cinematics ?
Yes, you can control the density of the VDB effects to increase or reduce the amount of dust in the emission. However, the number of geometry pieces emitted can’t be changed, as they are cached Alembic effects.
And yes, the effect can be used in both Blueprints and Sequencer, with built-in controls for keyframing, making it suitable for cinematics.