Tropical Island Environment for cinematics and high quality games. It comes with high poly Nanite coconut trees, ivy, bushes, rocks, cliffs, beach materials and ocean water material.
Important: This pack is created for cinematics, films, and high end games. It includes highly detailed models and textures and may take longer to compile on low to medium end PCs. Overall performance is similar to other nanite based environments.
Note:
This product supports Nanite for Unreal Engine 5.3+
This product supports Lumen for Unreal Engine 5.3+
If anyone faces an issue where Nanite foliage painted with the foliage painter tool shows no shadows, self shadows, or indirect shadows, you can fix it by using one of the following options.
• Use console command: r.RayTracing.Geometry.NaniteProxies.WPO 0
• Uncheck “Evaluate World Position Offset” in the foliage settings
We can’t comment on other packs on Fab directly, but regarding our water effect, we use a fully Gerstner function based water material using WPO to create the wave and ripple motion. You can also adjust the intensity and behavior of the waves through the material parameters.
The water effect included in our pack should be good enough for most situations and can be customized further depending on the scene and style you are going for.
Could you please share your vegetation creation workflow? Was it generated using PCG or Blueprint? At the moment, all vegetation in the scene has been merged into Instanced Static Meshes (ISMs), which prevents further editing or modification. Do you have the original source files before the merging process? Would it be possible to provide the original PCG graphs or Blueprint assets?