Dazzling Divine - 3D Alembic Water Splash Pack

This pack includes extremely realistic and highly detailed simulated Alembic water splashes for AAA quality games and movies.

Video Showcase

You can use any material on them to suit your requirements such as water material, orange juice material .etc. Since these are actual mesh based simulations lighting is realistic and accurate. You can change material instance properties to make any liquid you wish.

All effects use vertex color therefore, they have no textures which makes them use less GPU memory. Also, runs very well on average CPUs which makes them superior to other fluid or smoke simulations that uses particles.

Important: These are Geometry Cashes of Fluid Simulations imported into Unreal Engine in Alembic format. NOT Niagara or other particle effect. These effects won't interact with the environment like real-time effects.

Discover more of our Alembic Water Effect Packs:

3D Water Effect Alembics Pack

3D Alembic Water Splash Pack

3D Alembic Ocean Surfaces

3D Alembic Underwater Bubbles

Checkout our VDB Water effects

VDB Waterfall & River Pack

VDB Large Scale Water Effects

VDB Large Ocean Splash Pack

Hi, your pack uses Single layer water node, which cause problems when the water also use Single Layer Water node. How to resolve?

You can customize the material of Alembic assets as needed. If the Single Layer Water material doesn’t suit your use case, you can use a standard translucent material instead.

Then it wouldn’t be able to achieve the look in your presentation.

The screenshots and videos shown are from assets included in the pack, so you can achieve that exact look. The issue where two single-layer water materials aren’t rendered properly is an Unreal Engine limitation. To work around this, you can use a translucent water material for the background water body or for the alembic effect itself.

Yes, it is a unreal engine limitation. Your effect will only look good in your scene where we don’t care about the other water surface looks.