Daz3D to Unreal 4/5 bridge it does not work

None which work, i agree the bridge did work before a certain version now all i get when trying to export from daz3d is Access Violation Error in the QTcore4.dll.
I have checked & double checked all file settings and i can’t see an issue with the installation of both plugins that are the same version which is the most recent for Unreal, the plugin now installs stuff to the engine content folder & has a complete new setup to retargeting which also doesn’t work because the IKfoot config for retargeting doesn’t work real well when adding to the genesis skeleton 8 or 3 after resetting the bones recursively then trying to apply the ikfoot config to the new skeleton you’re retargeting animations too.
If you follow the steps using older exported characters that worked in previous versions you will find after doing all the resetting of bones & trying to retarget it results in a character that’s flopped over from the hip or is just laying on the ground in ragdoll state with no skeletal rig or pose setup, you get a list of animations that are broken with the characters body warped in different positions.
This new bridge system stinks compared to how it used to all work, now the bridge just fails & even importing the DTU file directly into the project is impossible because DAZ3D fails to export the needed data to the DTU file the intermediate folder uses to export the information from one editor too another.
When i look at the complied DTU file DAZ3D has supposedly sent to the intermediate file it has zero kb’s which means nothing has been packed into the DTU file from daz3d which when ported Unreal then says nothing is in that file when trying to read so it fails.


Or you just get this error when trying to use the bridge the normal way.

So this bridge hasn’t worked for ages since version 5 has been released.

Latest version… and it still doesn’t work.

Why not just have Daz3D compile the DTU file then send it to the intermediate file without connecting too Unreal, then from Unreal use the Import method to the file section you want just by right clicking that folder and selecting Import, the Unreal plugin side should pick the information up then convert the normal way as i have read it’s supposed to do but now doesn’t because nothing is sent to the DTU file because it crashes giving you access error violation before it complies the needed information to the DTU file in the intermediate file section of daz3d.