Hello, nice to meet you.
I’ve recently started using UE5, but I’m having trouble with retargeting and would like to know how to fix it.
What I Want to Achieve
I want to bring a character from Daz3D into UE5 and apply motion capture animations created with DeepMotion.
What I Have Managed to Do So Far
・ Successfully imported a character from Daz3D into UE5 (I resolved the issue where the orientation was incorrect due to the different XYZ coordinate systems).
・Created an FBX animation with DeepMotion and successfully imported it into UE5.
What I Am Struggling With
In the Content Browser, I right-click on the animation sequence, select “Retarget Animation”
and choose the mesh imported from Daz3D as the “Target Skeletal Mesh”.
After that, I check the option “Automatically Generate Retargeter”, which should make the retargeting work smoothly.
However, while the animation seems to follow the same general motion, the character’s body appears bent unnaturally. It looks like the hip bone is misaligned or that some bones are being pulled unnaturally.
This is my current situation.
How can I properly retarget the animation so that it works correctly?
I would really appreciate any help or advice!
Thank you in advance.