Daz3D to UE5 Retargeting fail

Hello, nice to meet you.
I’ve recently started using UE5, but I’m having trouble with retargeting and would like to know how to fix it.

What I Want to Achieve

I want to bring a character from Daz3D into UE5 and apply motion capture animations created with DeepMotion.

What I Have Managed to Do So Far

・ Successfully imported a character from Daz3D into UE5 (I resolved the issue where the orientation was incorrect due to the different XYZ coordinate systems).
・Created an FBX animation with DeepMotion and successfully imported it into UE5.

What I Am Struggling With

In the Content Browser, I right-click on the animation sequence, select “Retarget Animation”
and choose the mesh imported from Daz3D as the “Target Skeletal Mesh”.
After that, I check the option “Automatically Generate Retargeter”, which should make the retargeting work smoothly.

However, while the animation seems to follow the same general motion, the character’s body appears bent unnaturally. It looks like the hip bone is misaligned or that some bones are being pulled unnaturally.

This is my current situation.
How can I properly retarget the animation so that it works correctly?

I would really appreciate any help or advice!
Thank you in advance.

So open the DAZ Skeleton file and turn on the show retargetting option by clicking on the gear button in the skeleton tree. Then set all bones except root and ik to animation scaled. The root and ik bones however should be set to animation. (You can do this quickly by right clicking and selecting recursively).
I also use the G9IKRIG which comes with the DAZ to Unreal plugin instead of the autogenerated one.
Edit: You will have to auto align them again once you change the IKRIG.