This is an old thread (and I hope youhave found a solution before now) but in the event that the information is useful to you or others, DAZ to Unreal Bridge is presently working across a wide range of UE versions. I am having no problem moving scenes and characters from DAZ to UE5.02. However… there are a couple of known problems and easy traps to fall into.
David Vodhanel has produced the only authoritative guide - Daz To Unreal – Manually Updating – David Vodhanel and, as he writes the code for the transfers, other info on YT can be way out of date.
A couple of provisos:
1/ follow his guide precisely - do not mix and match - you will need his plugin code at DAZ Studio and UE. If you are getting skeletal errors on import, you may have a mismatch of code.
2/ there are basic differences in mesh and skeletal forms (between DAZ and UE) which may give you a quality hit in UE, or make animation sharing difficult. Some of these issues are still being worked on and do not have solutions at present for UE5. However, I am using David’s rig and animation retargeter to give acceptable results.
3/ Some clothing/props/hair/morphs associated with DAZ characters can create chaos in a bad way when imported. You may have to do surgery in DAZ to remove wierd bones and then rework clothing in UE.
David’s guide in the link above deals with a range of these issues, but it helps if you have had a bit of experience in the area.
My own experience is that, with a bit of effort and a lot of caution (with assets prepared by others), i can move assets over from DAZ to UE5.02 and use in cinematic environments without difficulty. However, the learning curve was steep.
Cheers
Peter