Daz Studio FBX to Unreal Engine 4 Problem

Hello. I have created a model in Daz Studio, which I exported as an FBX. When I load it into Unreal Engine 4 and retarget the following happens. Does anyone have any idea about which bones match up the what in Unreal please? I will post a screen-shot of how I have done it and the following result. Any help would be appreciated.

This is the imported skeletal mesh made and rigged by Daz Studio.

This is how I retargeted.

This is the end result.

Thank you in advance

Someone must have encountered this before. Can anyone from EPIC help please?

Someone must be able to help?

Can you try this ?
Go skeleton tab and press show retarget options (top at skeleton list) then set all bones animationscaled

Thank you. I will try this now.

That didn’t work. Thank you anyway. It still has the same problem. I really don’t know what to try next as I have tried everything.

I have now solved this. Instead of using AnimationScaled I used Skeleton and it now works perfectly. Thank you for your help!

Retargeting

Hi is there any chance you could show me you full re target list, im having trouble getting DAZ 3d to retarget in UE4,

Thanks :slight_smile:

This really helped. in 4.11+
I am using Genesis 2
Under Skeleton> Skeleton Tree (on left) there is a Show Advanced Options checkbox.
check it and on the Translation Retargeting, set everything to Skeleton!

From:

Right-click on your root bone and recursively set all bones to Skeleton.
Find the Pelvis or equivalent bone and set that to AnimationScaled. [This is important so the feet are set on the ground and not sliding around - SDB edit]
Find the Root bone, any IK bones, any weapon bones, or other marker-style bones and set them to use Animation.