I’ll explain my issue here; my goal is to use UE5 purely as a rendering tool for a personal project of mine, using Genesis 9 Daz3D characters specifically. I was able to successfully import a basic test character into UE5 easy-peasy, and i’m now trying to setup the control rig for it using a modular rig.
However, i’ve had constant issues with the arms just breaking and twisting like this, and despite my best efforts, i was unable to find a solution for it. I’ve tried reassigning the bones, reimporting the model and skeletal mesh with a few different options from the plugin, etc… All of which failed to fix this.
If anyone could help me or guide me into fixing this, i would be extremely grateful!
