Daylight Saving Time and UDKengine.ini

Every time there is a time change it seems that UDKengine.ini resets some values.

I want to change the garbage collector time and I do it from the script with this:

class'Engine'.static.GetEngine().TimeBetweenPurgingPendingKillObjects = value;
class'EditorEngine'.static.GetEngine().TimeBetweenPurgingPendingKillObjects = value;

I would also like to remove the line to see in the log when it happens:

Suppress=DevGarbage

But I don’t know how to do it from the script without resorting to external programs.
Does anyone know how to do it from the script?
And do you know of other values ​​that are reset at each time change?
Regards.

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