Every time there is a time change it seems that UDKengine.ini resets some values.
I want to change the garbage collector time and I do it from the script with this:
class'Engine'.static.GetEngine().TimeBetweenPurgingPendingKillObjects = value;
class'EditorEngine'.static.GetEngine().TimeBetweenPurgingPendingKillObjects = value;
I would also like to remove the line to see in the log when it happens:
Suppress=DevGarbage
But I don’t know how to do it from the script without resorting to external programs.
Does anyone know how to do it from the script?
And do you know of other values that are reset at each time change?
Regards.