[Daydream] - 4.12 crashing project: Assertion failed when manipulating 3D Widgets

That is disappointing and strange that the same project with them works fine on the GearVR :frowning:

I tested it out by removing my 3D widgets and it did indeed work correctly then.

Is there any ETA for fixing the 3D widgets for daydream support? They are just so handy for VR I was always wondering why they aren’t polished off finally (hopefully with VR raytracing support so it’s easier to use them as menus in VR)

A unrelated side note Nick but about my Daydream export in general - I noticed the app runs at a different resolution from GearVR (I don’t change any settings and r.ScreenPercentage is the same for both platforms) but I see the following in the logs:

daydream export: “LogRenderer: Reallocating scene render targets to support 1280 x 720”

gearvr export: “LogRenderer: Reallocating scene render targets to support 2560x1440”

As a result there is a huge difference in performance and of course in looks. Is there a reason why the GoogleVR export is such a low resolution in UE4? Is that a standard res Google are aiming for there?

Thanks in advance for the information and let me know if you’d prefer I created a new answerhub ticket for that.