Day/Night cycle + post process switch

Hello,
I have a simple updater for the sky sphere that creates a day/night cycle, I’m looking for a blueprint based solution to switch from 2 different post-process according on the relative time of the day in-game, so that depending on the rotation of the skysphere the 2 post process turns on and off, or blends between them.

Best,
Flavio

This is what I have at the moment to make the night/day cycle:

first you’d have to define your times, ie day/night

you could use the pitch for this since you have it,
so find out what Range of Y equals night, lets say for example <0

then create a function to evaluate the pitch on tick.
if (Y<0 & Not Night) then call TransitionToNightEvent

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The showstopper is that I have no clues about how to do it in nodes, I’m usually relying on tutorials and I try to put things together… If you could eventually show me some visuals about what you mean or naming the specific nodes to be used it would be lifesaving!

Btw. I appreciate the suggestion! *noted
Thanks!!!