Hi there, I have been using this asset for a while now from the market, Good Sky, specifically for it’s gorgeous and easy to use day/night cycle.
My problem is that using the built in UE5 pause node (Set Game Paused) seems to indeed freeze the cycle when the game pauses, just like I want it to, but when I unpause the sun/moon instantly jumps to where It would be if it kept rotating while the game was paused.
I have looked over the way the code is done (the asset is a single BP), like most day/night cycles it controls things through a rotation on the level’s direction light, but I can’t seem to figure out why the sun/moon would keep rotating “invisibly” while the game is paused.
I already made a system to save the time of day and resume on load from where it was so I would really like to not have to find an alternative, has anyone else had this problem and/or would you be willing to help?
