Day night cycle breaking at midday

So I picked up UE4 months ago, but never ended up getting much time with it. I’ve just picked it up again and I thought the best way to go about it would be to recreate some of the tutorial content I made back months ago but without using tutorials. One such thing was making a modified version of the Day/Night cycle tutorials out there that goes faster during night time than day time, based on some variables. Anyways… I got it all working nicely, except for some reason, at about midday in the day cycle, the sun pauses. It usually pauses for 1 game hour (which varies depending on what values you put in) but it does seem to pick it at random, so I suspect I have misused a node or something… anyways… if anyone could maybe point me in the right direction that’d be great…

Video of what happens:

Screenshots of my BP setup (all done in the level blueprint):

The only thing missing from the images is a small temporary output section that just prints the hour and day on screen. That’s everything otherwise. Thanks for any help :slight_smile:

Forgot to add - this ONLY happens when I set the day length to more than 24 seconds and I am using Unreal Engine 4.5.1

This seems to work fine in 4.6.1 with DayLength set to 48.

If anyone has 4.5.1 and can check on that version you might find it is in fact a version problem.

I’ve attached the umap file to this post - this is the same file that Furious tested for me… if anyone else could test this on 4.5.1 for me and let me know if it’s a version issue, that would be amazing. Otherwise… I have nfi what it is.

Edit - attachment was too big -.- Heres a link to it in my google drive

https://drive.google.com/file/d/0B1gexy0TFmPzZDJ4d3pwTmpGbUE/view?usp=sharing

Tried recreating the BP in an EARLIER version of UE4… didn’t work at all so IDK wtf is going on. From what I can see, my system should work.