Dawsha - PixelForge Sprite Sheet Maker

PixelForge is an offline sprite sheet maker and pixel art studio. It runs straight from a single HTML file in any modern browser - double-click, done.

No installation, no account, no internet, no telemetry.

WHY IT EXISTS

Building sprite sheets by hand is slow: align frames, add padding, prevent texture bleeding, resize for engine limits, export in the right format.

PixelForge does all of it in one place, with a live animation preview before you export.

WHAT IT DOES

- Import PNG/JPG/WEBP/GIF images by drag & drop or file picker

- One-click "Convert to pixel art": pixel size slider, 13 palettes (including DawnBringer 16 and PICO-8), dithering (none/Floyd-Steinberg/Bayer), auto palette from your own image

- Sheet layouts: shelf (tight pack), horizontal strip, vertical strip, uniform grid with manual column count

- Padding, edge extrusion (prevents texture bleeding), transparent-edge trimming, output scale 1x/2x/4x/8x

- Max texture size (1024/2048/4096/8192) with automatic multi-page split - every page verified to fit, with a warning if a single frame is too large

- Live animation preview: FPS control, loop/ping-pong/once modes, zoom, click-to-set sprite pivot points

- Undo/redo everywhere, batch frame rename, frame reorder

EXPORT FORMATS

- Sprite sheet as PNG (splits into page files when over the max texture)

- Animated GIF

- Atlas JSON in 4 formats: Generic JSON, Phaser 3, Aseprite, CSS sprite

- Frames ZIP and an ALL-in-ZIP bundle (sheet + GIF + JSON + README)

HOW TO USE (3 steps)

1. Open index.html in your browser

2. Drop your images in, adjust pixelate/layout settings

3. Press PNG, GIF, ATLAS or ALL (ZIP) - files download instantly

FILES INCLUDED IN THE DOWNLOAD

index.html, style.css, js/ sources, README.md, CHANGELOG.md, THIRD-PARTY.txt (open-source GIF libraries licenses). Total under 50 KB. Everything runs locally from your disk.

REQUIREMENTS

Any current browser (Chrome, Edge, Firefox, Safari). Works from file:// with no server. 100% offline.

AI TRANSPARENCY

Listing images include AI-generated demonstration photos. The application itself is deterministic code with no AI, no accounts and no network calls at runtime.

DOCUMENTATION & INSTALLATION

----------------------------

INSTALL (Unity package)

1. In Unity: Assets > Import Package > Custom Package...

2. Select PixelForge-Unity-v1.1.4.unitypackage and press Import.

3. Menu: Tools > PixelForge > Open Sprite Sheet Maker — opens the offline app in your default browser.

4. Demo scene: open Assets/PixelForge/Scenes/PixelForge-Demo.unity — it shows an example sprite produced by PixelForge, correctly scaled (16 pixels per Unity unit) and facing Z-forward.

INSTALL (standalone, no Unity needed)

1. Unzip PixelForge-v1.1.4.zip anywhere.

2. Double-click index.html — works offline from file:// (no server).

QUICK START

1. Drop images (PNG/JPG/WEBP/GIF) into the window.

2. Optional: Convert to pixel art — pixel size, 13 palettes, dithering.

3. Pick a layout (shelf / strip / grid), padding, edge extrusion and max texture size (1024-8192, auto multi-page split).

4. Export: PNG sheet, animated GIF, atlas JSON (Generic / Phaser 3 / Aseprite), CSS sprites or a ZIP bundle. Preview the animation live before exporting (FPS, loop/ping-pong/once, pivot points).

TROUBLESHOOTING

- "File not found" dialog in Unity: make sure Assets/PixelForge/ exists (import the package into this project's Assets folder).

- Browser blocks downloads: allow multiple downloads for file:// pages (a multi-page split saves several PNGs at once).

- Everything is re-exportable: change settings and export again — nothing is baked.

FILES IN THE PACKAGE

Assets/PixelForge/Editor/ PixelForgeLauncher.cs (Tools menu)

Assets/PixelForge/Scenes/ PixelForge-Demo.unity (demo scene)

Assets/PixelForge/Textures/ DemoSprite.png (demo sprite, 16 px/unit)

Assets/PixelForge/WebApp/ complete offline application

Assets/PixelForge/README.md full documentation

Assets/PixelForge/CHANGELOG.md, THIRD-PARTY.txt

THIRD-PARTY SOFTWARE NOTICE

This product uses gifenc and gifuct-js, both under the MIT license; see THIRD-PARTY.txt in the package for details.

SUPPORT & UPDATES

- Fast Support: Have questions or need help? Reach out anytime via Fab Direct Messaging.

- Future Updates: All future improvements and feature updates are included with your purchase.

- Community Feedback: Suggestions and feature requests are always welcome!

Contact and Support Information: Fab Direct Messaging / Email: [Mahmeddia3000@Gmail.com]