Hi guys! I want to share with you my first work in UE4. It was a long journey and I’m happy with the result. The opportunities that engine give to artists are endless, but have some troubles with precomputed lighting though. Anyway I’ll stick with the engine from now on.
P.S. I want to thank Epic’s Team for creating UE4!
Hi macoll! Thanks for comment Yes after many attempts with precomputed lighting, I’ve done it all with dynamic.
Spent a lot of time trying to get good results with baked lighting and always light leaks happened after baking. I read many threads and tutorials about that, but nothing helped.